Known Races

Created by Major Bobbi Jo Wichdt on Sun Jun 12th, 2016 @ 12:58am



Asgard
Halla
Physiologically, the Asgard averaged about one meter in height, with grayish skin tones, small, skinny limbs, large heads and black eyes -- bearing a striking resemblance to the Roswell Greys described in countless UFO abduction stories. The Asgard were incapable of meiosis (sexual reproduction) for thousands of years. They resorted to a solely enhanced mitosis (cloning) existence, forcing them down a path that eventually led to their extinction. Before that time, some Asgard took drastic steps to ensure the survival of the species, including kidnapping people from Earth to study human development.

Despite the Asgard's small physical stature, their size was no comparison to their intellect. They successfully developed a multitude of advanced technologies that dwarf those of the Goa'uld, including faster-than-light travel that can launch an Asgard vessel from one galaxy to another in minutes.

All of the Asgard's technologies and intellectual capabilities forced them to a deadlock in a battle with an artificial species in their galaxy: the Replicators. The Asgard, having exhausted all possible alternatives, greatly depended on the Tau'ri to render aid to the species in attempting to defeat this enemy.

Jaffa
Various Homeworlds
Slaves of the Goa'uld, the Jaffa are humans from many different worlds, most of whom have been implanted with larval Goa'uld symbiotes. Jaffa have a great sense of honor and nobility backing their oppressed history. Due to their oppression by the Goa'uld, many have become strong and self-sufficient on the battlefield.

Though they are not especially superstitious, Jaffa are governed by strong religious beliefs. All believe in some form of afterlife. Goa'uld-serving Jaffa believe they will be greatly honored for their deeds in the afterlife. Rebel Jaffa believe their souls will be sent to Kheb, far beyond Goa'uld oppression, where their kalach (souls) will live without the prim'tah.

At the time of implantation (typically around 10 years of age), the Jaffa who are "honored" enough and possess a sufficient community status are granted the ceremony of the prim'tah, when the Goa'uld symbiote is implanted within a young warrior, granting him great strength and long life. Because of their genetic manipulation by the Goa'uld, Jaffa are forced to receive a symbiote upon reaching the Age of Prata (puberty), or die from a failing immune system. Without a symbiote, an adult Jaffa cannot survive more than a few hours.

As the years passed, more Goa'uld were slain and more Jaffa began to recognize that their masters were nothing more than manipulative parasites. The introduction of a symbiote-based chemical called tretonin, later re-engineered without the need for symbiotes, proved that the Jaffa could survive in the absence of their oppressive masters.

The final blow was an all-out war between the Replicators and the Goa'uld, which devastated the Goa'uld dynasty. The Jaffa resistance took the opportunity to retake the temple at Dakara, a holy site where their enslavement began. Without the Goa'uld, the Jaffa were faced with the prospect of freedom for the first time in their existence, and recognized that without government peace would be short-lived. Thus the Jaffa High Council was elected.

Furlings
Unknown
An ancient and mysterious race possessing advanced technology, little is left to tell of their legacy beyond relics and scraps off messages and warnings. At one point SG1 found a slews of long dead corpses that may have been furlings.

Goa'uld
Chulak/Dakara
One of the Milky Way Galaxy's most dominant species thousands of years, the Goa'uld are serpent parasites that forcibly take human hosts, and possess a thirst for power and worship. They have enslaved countless worlds, using their inhabitants as hosts, soldiers, miners, and personal slaves.

The symbiotic creatures are birthed from asexual mothers, Goa'uld queens. In the process every newborn symbiote inherits the genetic memory of the one before it. It is approximately a decade after their creation before the Goa'uld are capable of being anything more than helpless, squealing snakes. They must be fed a steady electrical current in an aquatic container or incubated in pouches created in the abdomens of Jaffa, slave warriors in the service of the Goa'uld, to stay alive. After maturing, a symbiote is ready to take a host.

Physiologically, the Goa'uld differ somewhat from symbiote to symbiote. Younger Goa'uld tend to be far whiter with twin black eyes. The older and more mature, the more gray or green the serpents tend to be. The majority of the species has four bright eyes and short fins to propel them in an aquatic environment.

More mature symbiotes are capable of jumping significant distances, despite their form. Utilizing their powerful, four-pronged jaws, they burrow through the back of the neck (or through the soft tissue at the back of the mouth), wrapping themselves around the victim's upper spinal column and into the brain. Instantaneously the Goa'uld has control of the physical body, suppressing the original individual's consciousness.

Goa'uld symbiotes have incredible regenerative abilities and, with the aid of a sarcophagus, they are capable of living thousands of years in the body of a human host. Once a Goa'uld is old enough to begin utilizing its healing abilities, it is implanted within the incubating pouch of a Jaffa in a ceremony known as the prim'tah. (During the period the Goa'uld is within a Jaffa, the term "prim'tah" can also refer to the infant symbiote itself.) The Goa'uld and its Jaffa are unable to communicate by conventional means, unless the Jaffa is in a deep state of kelnorim meditation. On this level of the subconscious, the Goa'uld receives vital information necessary to repair most illnesses.

The Goa'uld society was feudal in nature. Their hierarchy was governed by the System Lords, a few dozen of the most powerful Goa'uld who were usually warring with one another for worlds and resources. Despite their cruelty, there were several rules that most strictly follow. For instance, it was forbidden for two Goa'uld, within their host bodies, to sexually produce a child.

Mimetic Aliens
Unknown
Mysterious creatures of unknown origin, the mimetic aliens once traveled to the S.G.C. and managed to take control of the entire facility, after abducting an SG team off-world and using their technology to make themselves appear as the team, in order to infiltrate Earth. Very little is known of the species, but it is reasonable to assume that their goal was to take control of the United States government, and eventually the entire planet. The species' physical appearance is unknown as well, as they appear to be encased within an exoskeleton or armor of sorts. Their language is no less alien, sounding more like a collection of gutteral grunts than articulated syllables.

The mimetic aliens gain their names from the advanced technology they possess: a machine capable of processing a person's physical body and programming his or her appearance into a wearable device the aliens use to "mimic" the appearance of the individual. They also possess the technology to access the subject's memories; one device remains attached to the unconscious subject's head, while another one is placed on the temple of the alien impostor.

Nox
Nox Homeworld
Though they appear to be primitive forest-dwellers, the pacifist, nature-loving Nox are one of the galaxy's oldest and most advanced races. Capable of living hundreds of Earth years, the Nox believe they are symbiotically linked with nature, and treasure the world in which they live. Physically, Nox are very similar to humans, though their hair is elaborately different. Both hair and clothing reflect their forest surroundings. Many live in huts at the floor of forests, basking in shade. Others no doubt reside in a massive, floating city near the Stargate. They love to eat, and appear to be simple vegetarians.

The Nox claim to base all of their powers on illusion and mastery of the mind. Though it is unclear whether their special abilities are technologically based, they have the ability to render anything and anyone, including themselves, invisible at will, no matter what the size of the object. And not only invisible, but invincible, as any object can pass harmlessly through.

Nox stick to a strong code of ethics, believing everything and everyone is sacred. They refuse to take part in any plot to do harm to another if they may be directly responsible. They will not even fight to defend themselves. If a Nox has fallen, the family takes part in a ritual where they can revive the injured, or dead, back to life. All the members of the family group gather around the individual and put forth their hands in a certain posture, delivering special healing. During this time, they become invisible, but are weakened and vulnerable for a brief period of time.

Reole
Unknown
Hunted nearly to extinction by the Goa'uld, those left of the Reole are nomadic, and hesitant to trust outsiders. The species naturally secretes a substance that can make an individual believe the Reole is not a threat, often incorporating themselves into the culture of the infected species to avoid detection. The substance also has the ability to alter memories and to make the Reole appear as one of the target's own species -- the perfect camouflage.

This natural substance is the only advantage the Reole have, as they are peaceful creatures and are unable to defend themselves. Though it is an advantage, it is also the reason they are nearly extinct. The Goa'uld fervently wish to discover the secret behind the substance.

Reole are physically very tall, lanky bipedal creatures with thick strands of "hair," and dark black eyes. Their heads are almost skeletal in shape. The Reole are xenophobic, probably due to Goa'uld persecution, but are not opposed to forming an alliances.

Tok'ra
Unknown
Though the same species as the Goa'uld, the Tok'ra are a resistance movement who live in voluntary symbiosis with their human hosts -- and thus refuse to be called "Goa'uld" because of their philosophical differences.

More than 2,000 years ago a Goa'uld queen, Egeria, realized what true evil the species was and made a decision to turn against the ways of Ra and the System Lords. All her offspring have genetically inherited the same ideals, and the Tok'ra (literally meaning "Against Ra") movement was born.

The Tok'ra become easily offended if their symbiotic creatures are referred to as Goa'uld, believing that they are vastly different then their Goa'uld brethren. They have been mercilessly hunted by the System Lords since their formation. The Tok'ra are always on the run, changing the location of their base of operations every few years and operating multiple bases simultaneously. They live in subterranean tunnels they grow from special crystals. Once they arrive on a planet they immediately move underground with these crystals, forging corridors and rooms. This is how they have remained greatly undetected by the System Lords for thousands of years.

Often Tok'ra operatives are sent on missions to infiltrate and subvert the plans of the System Lords. Many Tok'ra spies have been implanted in various Goa'uld groups across the galaxy, rarely being discovered. The Tok'ra are governed by the Tok'ra High Council. To keep from being entirely wiped out, there is more than one base of operations -- though one base is typically larger than the smaller cells, functioning essentially as a temporary Tok'ra homeworld.

Replicators
Unknown
Programmed to replicate and evolve, they eventually emulated their creators by forming humanoid entities -- machines made up of many trillions of microscopic nanites. Replicators are composed of hundreds of individual blocks, which are comprised of whatever substance the original Replicator has consumed. It is unclear how many blocks make up a standard Replicator, but two Replicators are required to make a third, and thus exponential growth. It takes only a few blocks to replicate new blocks, and in a few hours Replicators can breed from a handful into hundreds.

There are different kinds of Replicators, depending on what the creatures require to achieve their goals. The most common was originally the "spider" Replicator, with four legs and wing-like flippers on its dorsal side. Another Replicator is much larger and insect-like, appearing in the general shape of a giant fly. It also has four legs, but enormous "wings" allowing it to roll on its back when it lands on the floor, then righting itself. It can also leap great distances.

A third type of Replicator is an assemblage of many thousands of Replicator blocks, which comprise a single, story-tall mother Replicator, capable of siphoning, regulating and energizing an enormous amount of power. Logically, the mother Replicator may also coordinate the activities of all other Replicators.

Replicators generally operate in groups, but it is unclear how their social structure is organized, and there seems to be no apparent means by which they transmit and receive information to and from one another. Despite this absence of information, they are very effective at cooperating with each other to achieve their objectives. If need be, Replicator blocks can simply form a "wall" to block aggressors who would impede their objectives.

Goa'uld and other energy weapons are incapable of stopping Replicators, though the sheer force of such a blast does "halt" them for less than a second. Human weapons, which launch projectiles, are much more effective, causing the blocks to break apart from one another. However, this can only solve problems for a few moments; the Replicators reassemble with a vengeance and come again. Once shot a second time, the blocks do not tend to reorganize.

Generally, Replicators will not attack unless they are threatened. They can, in fact, clamor over and past an individual without a hint of malice; but once they are fired upon, a vengeful subroutine in the Replicator makeup emerges, and the creature becomes a serious threat. Their highly acidic "spray," used to help break down metal alloys to create new blocks, is deadly.

Serrakin
Hebridan
A peaceful alien race that, long ago, was successful in integrating with a human society after freeing them from Goa'uld oppression on the planet Hebridan. The Serrakin are quite alien in appearance, with dark-warm skin tones, muscular heads and blood-red eyes. The two integrated halves of the civilisation are collectively known as Hebridians. The Serrakin are generally an intelligent and skilled people, and have helped to make Hebridan a thriving and technologically advanced culture.

Tollan
Tollana
One of the most advanced races of transplanted humans encountered by the S.G.C., the Tollan are stubborn to the point of arrogance, and believe any species with lesser technology than theirs is "inferior." Their highest law forbids them from sharing any of their technology with a less-advanced species. Yet they have been valued allies of Earth. This attitude is not without its history, however. The original Tollan homeworld was destroyed by giving a neighboring planet, Serita, technology far ahead of its time. The people of Serita used the technology to make war and destroy themselves, shifting the orbital path of Tollan. The species was forced to evacuate to another world, which they named Tollana.

Aside from their arrogance, the Tollan are a peaceful people. They are governed by a democratic panel of high-ranking Tollan officials called the Curia. Many of these officials believe strongly in an almost xenophobic lifestyle when it comes to other species, in that trade is nearly out of the question, most importantly in terms of technology.

Tollan technology is so far ahead of Earth's that even reverse-engineering a device, such as an ion cannon, is impossible for us. With help from the Nox, they have even constructed their own Stargate. Any given piece of Tollan technology contains no wires, no moving parts, or anything that governs normal mechanical devices, decreasing the possibility of compatibility with technology from other cultures.

Unas
P3X-888
The strong but primitive Unas were the first hosts of the Goa'uld, and evolved on the same homeworld. Many still serve Goa'uld to this day as hosts and slaves, most notably in the service of Sokar -- who, before his destruction, used Unas as his envoys, threatening the people of his domain. Sokar is even said to have used an Unas as his own host body.

Those Unas who are free from Goa'uld oppression thrive on their homeworld of P3X-888, where they primarily dwell in caves and feed on the larval form of the Goa'uld symbiotes. Unas, though primitive, have a high potential of intelligence. After thousands of years they have developed means to avoid implantation by the symbiotes, including a necklace that protects the areas through which a symbiote may attempt to implant itself.

Unas have a fairly simple language of more than fifty different words, many of which Dr. Daniel Jackson has cataloged and learned to speak himself. The hierarchy of Unas is run by an Alpha-male leadership. It is unclear whether or not the species believes in a higher power, but they do have a religious system of sorts, incorporating chants into their daily lifestyle. Their creative areas are not lacking, as the Unas create primitive art within their cave dwellings.

**Special thanks to Gateworld.


Categories: Out of this World